Creating an animation of the water cycle in Scratch
Length of unit: 6 x 1hr sessions
Objective: To use Scratch software to create and program a number of sprites to form an animation to represent the water cycle
Resources: Lesson plans, pupil worksheets and example Scratch files
Click here to see the unit overview.
Lesson 1 – What is a computer program? How to create and program a sprite in Scratch
Objective: To understand what a computer program is and what it does. To understand how to insert a background (stage) in Scratch. To understand how to insert a sprite and how to use the functions within the block palette make the sprite move.
Lesson 2 – Creating a storyboard for your water cycle animation (computers not required)
Objective: To draw a storyboard to represent each stage of their water cycle animation.
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